-=PFC=-Mappack Collection No 1  Description: 19 Maps including:
- St. Mere Eglise*

- Normandy Drop Glider*

- Essen*

- The Fall of Tobruk

- Telemark*

- Bastogne

- Eagles Nest*

- Monte Cassino*

- Way to Foy*

- Nuenen-1944

- Battle of El Alamein

- Pegasusnight

- Dunkerque

- Kiev-1941

- StalingradWinter*

- Wesel*

- Mont St. Michele*

- Somewhere in Russia

- Oahu*

Installerversion size: 750MB
*Notice: all our previous versions our maps will be overwritten during install process, if you have some older versions of our MappingTeam!
These maps are played at: Pixel-Fighter.com munity Server!
(Fixed version)
Version: No 1 Filesize: 71.53 MB Added on: 10-Dec-2007 Downloads: 3914 Rating: 10.0 (3 Votes) HomePage | Rate Resource | Details | Editorial Category: Mappacks/Pixel-Fighter MappingTeam
-=PFC=- Mappack No 2 Description: Mappack No 2
Installer exe (286 MB)
Dinant_1940
Iwo Jima Day 1
Kiev-1943
North Sea Docks
Rheinmetall Panzer

Stalin Line

Ulithi
Atoll

Added:
Operation Baytown FIXED !

Removed:
Storm over CoralSea (buggy) Pegasusnight (caused crahses)
Version: 2 Filesize: 272.75 MB Added on: 14-Apr-2008 Downloads: 3025 HomePage | Rate Resource | Details Category: Mappacks/Pixel-Fighter MappingTeam
-=PFC=-Mappack No 1 Add On Description: This file contains 7 new maps from our -=PFC=- MappingTeam including the new Mosquito for FH 0.7 and many more new stuff !!!
White_Beach
Omaha_Beach
Kwai_River
Storm_over_Coral_Sea
Berlin_Outskirts
Operation_Baytown
Battle_of_Foy-Classic
 Version: 1.5 Filesize: 113.20 MB Added on: 23-Feb-2008 Downloads: 2444 HomePage | Rate Resource | Details Category: Mappacks/Pixel-Fighter MappingTeam
-=PFC=- Firefox Toolbar Description: -=PFC=- Firefox Toolbar with autoupdate function!
Click on the picture to install your -=PFC=- Toolbar for Firefox 2.x with auto update function!
 Version: 2.x Filesize: 53.71 Kb Added on: 02-Apr-2008 Downloads: 2264 HomePage | Rate Resource | Details Category: -=PFC=- Tools
Edit FH 1 Toolbox #Codename enIGma WITHOUT MS Frameworks  Description: Version: 1.1.2.56 WITHOUT Frameworks

Supported operation system: Windows XP (Frameworks 1.1 required!) or Windows Vista

Language support Toolbox in V. 1.1.2.56
Default: English
Optional: German
Optional: Francais
Optional: Espanol Optional: Italian Optional: Flamic / Dutch Optional: Norwegian Optional: Finnish Optional: Swedish
The Toolbox possibilities:
- new Bf1942 players can download all necessary files to play
Forgotten Hope 1 and Forgotten Hope "Secret Weapons".
- new mappacks, old mappacks and single maps can be downloaded
directly into the FH map folder.
- a button to connect directly onto the PFC FH1 server,
- and a implemented browser to read all the favourite FH sites.
- to download/update Custom Themes, Sound-& Texture Packs,
Client Patches und Punkbuster
- to watch your personal Lifestats Data from the -=PFC=- Server
- New layout and faster connect to the servers,
a faster Enigma Code

- Translation of the codes into
Spanish, French, Norwegian, Flamic / Dutch,
English and German language
- New skins for the ambitious User.
After having reached gold status, the "Enigma" will be improved
and updated "On the fly", with automatically downloaded
and installed files.

Version: 1.1.2.54 Filesize: 10.49 MB Added on: 02-Apr-2008 Downloads: 2122 HomePage | Rate Resource | Details | Editorial Category: -=PFC=- Tools
Fanmappack 7 for FH 0.7 Description: FORGOTTEN HOPE FAN MAPPACK FOR FORGOTTEN HOPE 0.7 NOTES: -Vehicle names in ALL CAPS are CUSTOM MADE for the map. -Most of these new vehicles are modified FH or Bf1942 models. The only models and skins that I can take full credit for are the Cape Hatteras lighthouse, icebergs, PBY Catalina, Ki-45 Toryu and Ko-Hyoteki Type A midget submarine.
*********************************************************** ARCTIC CONVOY-1942 *********************************************************** By: Megaraptor Teams: Britain vs. Germany Theater: Arctic Location: Off the north coast of Norway. Date: Late 1942 Theme: Sea/Air Gameplay: Conquest Head-on Modes: Conquest, Co-op, SP Visibility: Night Terrain: Ocean Vehicles: Britain: 2 Fletcher class destroyers, 2 escort carriers, 6 Liberty Ships, 3 Fairey Swordfish armed with depth charges, 3 Grumman Martlet Mk.1 fighters. Germany: 3 Type VIIC U-boats, 1 TYPE IXB FLEET U-BOAT, 1 TYPE XIV "MILCHKUH" SUPPLY U-BOAT, 2 Torpedoschnellboot, 2 Ju88 bombers, 2 Bf109 fighters.
Background: The United States began supplying lend-lease material to the United Kingdom and the USSR in 1941. Beacause of the Axis presence controlling access to the Baltic and Black Seas, there were only 3 ways to get war material to the USSR - by land through Iran, by sea to Vladivostok and then over 4,000 miles of rail through Siberia, or by convoy through the Arctic Ocean around Norway to the northern ports of Archangelesk and Murmansk. The northern route was fraught with danger from the rough seas and icebergs, not to mention German surface raiders, U-boats and land based bombers. The most infamous Arctic convoy was PQ-17, which scattered due to a false report that the German battleship Tirpitz was headed towards the convoy. German U-boats and aircraft then picked off the transports one by one, sinking 24 out of 35 ships. These losses, coupled with losses on other convoys forced the Allies to wait until the arrival of winter to send out more convoys.
This map takes place during "Polar Night", the time of year in the Arctic during which there is 24-hour darkness. The Northern Lights are in the sky, and uncharted icebergs dot the ocean. The Allied convoy is protected by 2 destroyers and 2 escort carriers. The Germans have a force of submarines and torpedo boats, as well as land based aircraft. The map is a conquest map with 3 control points in the ocean. The Allied Liberty Ships do not respawn when sunk. If you end up sunk, lifeboats are available. You'll need them - the water kills in minutes.
SPECIAL NOTE: Changes to Submarines: -Can no longer view Arty cameras with deck gun. -Submarines have 3 weapons slots: 1=Captain, pilots sub and fires torpedoes, 2=Deck gunner, 3=AA gunner. -Deck gunners and AA gunners will drown when the submarine dives. To avoid drowning, climb inside the submarine by pressing the "4" or "5" keys. (Special thanks to Captain_Henry at the FH forums for suggesting this). -Submarines have 2 MG34 machine guns mounted on the conning tower. You can't switch to these guns using number keys. Use these by going up to the gun and pressing "E." -Type VIIC submarine has 1x88mm deck gun and 1x20mm AA gun. -Type VIIC submarine has 14 torpedoes, 4 bow tubes with 2 reloads (12 total) and 1 stern tube with 1 reload (2 total). -Type IXB submarine is larger and faster than Type VIIC, has greater torpedo capacity (22), more AA (2x20mm), has heavier deck gun (105mm), more HP's. -Type IXB submarine has 22 torpedoes, 4 bow tubes with 3 reloads (16 total) and 2 stern tubes with 2 reloads (6 total). -Type XIV submarine has no torpedoes, extra AAA (3x20mm), can resupply and repair submarines and torpedo boats.
*********************************************************** BATAAN *********************************************************** By: Real-BadSeed Teams: USA vs. Japan Theater: Philippines Location: Bataan Peninsula, Philippines Date: May 1942 Theme: Infantry Gameplay: Conquest-Head On Modes: Conquest, Co-op, SP Visibility: Hazy Terrain: Jungle Swamp
Background: After capturing most of the Philippines, the remaining American and Filipino troops retreated to the Bataan Peninsula. There they prepared to make a last stand against the Japanese advance. This map takes place in a jungle swamp, with a river running down the middle.
*********************************************************** BATTLE FOR ORTONA *********************************************************** By: Lili Marlene Teams: Canada vs. Germany Theater: Italy Location: Ortona, Italy Date: December 20-28, 1943 Theme: Mixed Arms Gameplay: Conquest-Head On Modes: Conquest Visibility: Clear Terrain: Mountainous
Background: During the battles along the German Winter Line, the German-held town of Ortona straddled an important coastal road. Canadian soldiers were tasked with capturing the town, which they did after 8 days of bitter street fighting while suffering heavy casualties. This map takes place in mountainous coastal terrain.
NOTES: -88 TK bug fixed by replacing it with a Pak gun. -Soldier spawn fixed, was spawning in barbed wire. -Mortar kits added for each team. -Ladder in tower fixed.
*********************************************************** BATTLE OF LEYTE GULF *********************************************************** By: Real-BadSeed Teams: USA vs. Japan Theater: Pacific Location: Leyte Gulf, Philippines Date: October 23-26, 1944 Theme: Sea Gameplay: Conquest-Assault Modes: Conquest Visibility: Night Terrain: Ocean
Background: The Battle of Leyte Gulf was the Imperial Japanese Navy's last great attempt to challenge the American fleet. This map recreates a nighttime attack by a Japanese battleship and destroyers against the US fleet.
*********************************************************** BRECOURT MANOR-1944 *********************************************************** By: Megaraptor Teams: USA vs. Germany Theater: Western Europe Location: near Utah Beach, Normandy, France Date: June 6, 1944 Theme: Infantry Gameplay: Conquest-Objective (Americans attack) (Conquest-Assault in Co-op/SP mode) Modes: Conquest, Co-op, SP Visibility: Overcast Terrain: Bocage/trenches Vehicles: USA: None Germany: LEFH18 105MM HOWITZER Objectives: Destroy all 4 German 105mm howitzers
Background: In the morning of June 6, 1944, after the nighttime parachute drop into Normandy, Easy Company, 506th Parachute Infantry Regiment, 101st Airborne Division was tasked with silencing a German artillery battery of 4 105mm guns situated at Brecourt Manor, which were firing on Allied troops landing at Utah Beach. 17 men from Easy Company assaulted the trenches around the German guns, which were defended by around 60 German soldiers. The men were able to use the trenches as cover to spike the guns and withdraw under fire, returning later with reinforcements to mop up the remaining German resistance.
This map is an objective based map. In multiplayer, the goal is for the Americans to attack the German trenches and destroy the guns with satchel charges. If the Americans do this before their tickets run out, they will win. If the Germans can hold them off until their tickets run out, the Germans will win. In singleplayer and co-op mode, the map is a Conquest-Assault map due to AI limitations.
SPECIAL NOTES: -101st Airborne skins are by Hanley and from the map The Attack on Carentan-1944 by Pvt. Allen. Used with permission.
*********************************************************** FROZEN FOREST *********************************************************** By: RussianComrade & Toucinator Teams: USA vs. Germany Theater: Western Europe Location: Western Germany/Low Countries Date: Winter 1944 Theme: Infantry Gameplay: Conquest-Head On Modes: Conquest, Co-op, SP Visibility: Foggy Terrain: Forest
Background: This is a fictional map taking place in the forests of western Europe during the winter of 1944. This map takes place in densely forested terrain with snow on the ground.
SPECIAL NOTES: -Neither team has a permanent base on this map.
*********************************************************** MECHILI *********************************************************** By: Bonta Kun Teams: Britain vs. Italy Theater: North Africa Location: North Africa Date: January 24, 1941 Theme: Tanks/Infantry Gameplay: Conquest-Assault Modes: Conquest Visibility: Clear Terrain: Desert
Background: After the Italian invasion of Egypt, British forces launched a counterattack in December 1940 which decisively defeated the Italian forces, drove them out of Egypt and captured much of Libya. On January 24th, British and Australian troops fell upon retreating Italian forces near Mechili, knocking out 9 Italian tanks for the loss of 1 cruiser tank and 6 light tanks.
*********************************************************** OPERATION DRUMBEAT-1942 *********************************************************** By: Megaraptor Teams: USA vs. Germany Theater: Atlantic Location: Off Cape Hatteras, North Carolina Date: Spring 1942 Theme: Sea Gameplay: Conquest-Objective (Germans attack) Modes: Conquest, Co-op, SP Visibility: Clear Terrain: Ocean with barrier islands Vehicles: USA: 2 Fletcher class destroyers, 6 Liberty ships, 2 CIVIL AIR PATROL PIPER CUBS, 1 CONSOLIDATED PBY-5A CATALINA, Willys, 5 inch shore guns, PT BOAT ARMED WITH DEPTH CHARGES, boats. Germany: 5 TYPE IXB FLEET U-BOATS, 1 TYPE XIV "MILCHKUH" SUPPLY U-BOAT. Objectives: Allied Liberty Ships and destroyers.
Background: With the entry of United States into the war against Germany, German Admiral Karl Doenitz saw a chance to strike a strong blow against the unprotected American coasts. His plan, codenamed Operation Drumbeat, called for German submarines to hit unprotected shipping all along the US eastern coast. For the first six months of 1942, the Kriegsmarine ran amok along the US eastern seaboard and in the Carribean, sinking hundreds of ships for the loss of only a handful of U-boats. German submariners called the period "The great Atlantic turkey shoot" and "the second Happy Time." In response, the US government stationed coastal artillery troops along the eastern coast in Civil War era forts, flew anti-submarine patrols and armed aircraft of the Civil Air Patrol to attack any submarines they came accross. However, only the introduction of a convoy system along the US east coast in April of 1942 seriously cut down on the number of ships sunk.
On this map, the goal for the Axis is to sink all 6 Liberty ships plus the 2 US destroyers. If these ships are sunk before the Axis team's tickets run out, the Axis will win. If they are not sunk, the Allies will win. Neither the Liberty ships nor the destroyers will re-spawn once sunk. The Allies' best assets are their aircraft, which are all armed with depth charges. Proper use of the Milkcow suply submarine will give the Axis a huge advantage by cutting down on the distance required to travel to re-arm the submarines.
SPECIAL NOTES: Changes to Submarines: -Can no longer view Arty cameras with deck gun. -Submarines have 3 weapons slots: 1=Captain, pilots sub and fires torpedoes, 2=Deck gunner, 3=AA gunner. -Deck gunners and AA gunners will drown when the submarine dives. To avoid drowning, climb inside the submarine by pressing the "4" or "5" keys. (Special thanks to Captain_Henry at the FH forums for suggesting this). -Submarines have 2 MG34 machine guns mounted on the conning tower. You can't switch to these guns using number keys. Use these by going up to the gun and pressing "E." -Type IXB submarine has 22 torpedoes, 4 bow tubes with 3 reloads (16 total) and 2 stern tubes with 2 reloads (6 total). -Type XIV submarine has no torpedoes, extra AAA (3x20mm), can resupply and repair submarines and torpedo boats.
*********************************************************** OPERATION STORMCLOUD-1944 *********************************************************** By: RussianComrade Teams: USA vs. Japan Theater: Pacific Location: Unknown Date: 1944 Theme: Island Gameplay: Conquest-Head On Modes: Conquest, Co-op, SP Visibility: Clear Terrain: Island Jungle
Background: A fictional Pacific map with 2 large islands. Teams start off on opposite islands and must fight their way across.
*********************************************************** RUN SILENT RUN DEEP-1943 *********************************************************** By: Megaraptor Teams: USA vs. Japan Theater: Pacific Location: off the Solomon Islands Date: Mid 1943 Theme: Sea Gameplay: Conquest-Head on Modes: Conquest, Co-op, SP Visibility: Clear Terrain: Islands and ocean Vehicles: USA: Gato class fleet submarine, Liberty Ship, CONSOLIDATED PBY-5A CATALINA, B-25 MITCHELL WITH DEPTH CHARGES. Japan: TYPE B1 CLASS FLEET SUBMARINE, NAKAJIMA B5N KATE WITH DEPTH CHARGES, YOKOSUKA E14Y FLAOATPLANE, TYPE C1 CLASS FLEET SUBMARINE, TYPE A KO-HYOTEKI CLASS MIDGET SUBMARINE, Hatsuzuki class destroyers, Tsurumi class supply ships.
Background: The German U-Boat campaign against the Allies is by far the most well-known submarine war of the Second World War, however, the United State's Navy's submarine campaign against Japan was far more effective. American Gato and Balao class submarines sank thousands of Japanese ships and over 200 warships. On the Axis side, the Japanese fielded some of the most innovative submarine designs of the war, including midget submarines and submarines that carried aircraft. However, Japanese tactics focused onsingle sub patrols targeting enemy warships rather than shipping.
This map is a fight for the Solomon Islands shipping lanes. There are 3 control points. Both sides have submarines and anti-submarine aircraft. The Americans have more submarines but their single supply ship is vulnerable. The Japanese have several supply ships and 2 destroyers.
SPECIAL NOTES: Changes to Submarines: -American Gato class Can no longer view Arty cameras with deck gun. -Japanese B1 and C1 class submarines can view Arty cameras. -Submarines have 3 weapons slots: 1=Captain, pilots sub and fires torpedoes, 2=Deck gunner, 3=AA gunner. -Deck gunners and AA gunners will drown when the submarine dives. To avoid drowning, climb inside the submarine by pressing the "4" or "5" keys. (Special thanks to Captain_Henry at the FH forums for suggesting this). -Submarines have 2 machine guns mounted on the conning tower. You can't switch to these guns using number keys. Use these by going up to the gun and pressing "E." -Japanese Type B1 submarine has 1x5inch deck gun and 1x dual 25mm AA gun. -Japanese Type B1 submarine has 18 torpedoes, 6 bow tubes with 2 reloads. No stern tubes. -Japanese Type B1 submarine carries 1 Yokosuka E14Y floatplane, launched from a catapult on the bow. -Japanese Type B1 submarine can repair and resupply E14Y floatplane. -E14Y floatplane carries pilot and tail gunner, 2 small bombs, can scout for artillery. -To launch the E14Y, first start the engine until it is running full throttle, and then press and hold the alternate fire button. This will catapult your plane into the air. The E14Y is slow, has a weak engine and is launched at an angle, so you must launch full throttle otherwise you will stall and dive into the ocean. -Japanese Type C1 submarine has 1x5inch deck gun and 1x dual 25mm AA gun. -Japanese Type C1 submarine has 24 torpedoes, 2 sets of 4 bow tubes with 3 reloads each. No stern tubes. The 2 sets of 4 bow tubes are controlled by fire and alt fire. -Japanese Type C1 submarine carries 1 Ko-Hyoteki Type A class midget submarine. -Japanese Type C1 submarine can re-supply the Ko-Hyoteki. -Ko-Hyoteki Type A class midget submarine carries 1 crew, is armed with 2 torpedoes in 2 tubes (controlled by fire and alt fire) with no reloads. -Ko-Hyoteki class is faster than any full-sized submarine, can stay submerged for longer. -To use the Ko-Hyoteki, you must enter it while the mother sub is surfaced. To leave the mother sub, you must push a directional key, like when using a landing craft. This will only work when the host sub is at least partially submerged, so launching the midget sub requires 2 people to work together. -All Japanese submarines have a shallower dive depth than their American and German counterparts. -American Gato class submarine has 1 3inch deck gun and 1x40mm Bofors AA gun. -American Gato class submarine 24 torpedoes, 6 bow tubes with 1 reload and 4 stern tubes with 3 reloads. -American Gato class can dive deeper than any Japanese or German submarine. -Fixed Gato damage system, hull textures and railing rendering bug. -B5N2 Kate is antisubmarine variant with radar and depth charges. Using the radar to search for surface targets requires the pilot to fly low over the ocean.
*********************************************************** REICHSBAHN-1945 *********************************************************** By: Xacto Teams: USA vs. Germany Theater: Western Europe Location: Western Germany Date: Spring 1945 Theme: Tanks Gameplay: Conquest-Head On Modes: Conquest, Co-op, SP Visibility: Clear Terrain: Hilly
Background: This map takes place during the US advance into the Rhineland region in 1945. The American forces are driving towards Koblenz and the German defenders are attempting to check their advance.
*********************************************************** SAND DUNES *********************************************************** By: RussianComrade & Toucinator Teams: Britain vs. Italy Theater: North Africa Location: Unknown Date: Unknown Theme: Infantry/light tank Gameplay: Conquest-Head On Modes: Conquest, Co-op, SP Visibility: Clear Terrain: Desert/Urban
Background: A fictional battle over a small North African town. This is an infantry map with some light tanks in support.
*********************************************************** SOLOMONS AIR BATTLE-1943 *********************************************************** By: Megaraptor Teams: USA vs. Japan Theater: Pacific Location: Northern Solomons Date: Fall 1943 Theme: Air Gameplay: Conquest-Double Objective (both sides attack and defend) Modes: Conquest, Co-op, SP Visibility: Clear Terrain: Islands and ocean Vehicles: USA: 6 Vought F4U Corsair, 2 P-38 Lightning, 2 North American B-25J Mitchell, 1 NORTH AMERICAN B-25G MITCHELL (WITH 75MM CANNON). Japan: 3 Mitsubishi G4M "Betty", 6 Mitsubishi A6M Zero-Sen, 1 Mitsubishi A6M2-N "Rufe", 2 KAWASAKI KI-45 TORYU. Allied Objectives: Destroy 2 Japanese hangars, 1 Japanese radar, 2 Japanese cargo ships. Axis Objectives: Destroy 1 American radar, 3 American quonset huts, 2 American moored PBY Catalinas, 2 American cargo ships.
Background: All throughout 1943, a relatively unknown air war was raging over the Solomon Islands and New Guinea. US Marine Corps and Army pilots flew bombing raids against Japanese shipping and bases at Bogainville and Rabaul, and Imperial Japanese Navy and Army planes responded with bombing raids against Allied instalations and shipping. Wild dogfights between dozens of enemy fighters were common. The pilots sometimes even knew the opposing side's radio frequencies and would sometimes taunt each other over the airwaves. Many pilots on both sides became aces. One of the most famous Allied squadrons was the US Marine Corps Squadron VMF-214, known as the "Black Sheep." Commanded by the flambouyant Gregory "Pappy" Boyington, over a period of 5 months from August 1943 to January 1944 the Black Sheep shot down 204 Japanese aircraft, produced 8 aces (including Boyington who had 26 career victories before being shot down and captured) and sank several Japanese ships. Richard Bong, the highest scoring US ace of World War 2, scored many of his 40 victories flying his P-38 over the Solomons and New Guinea. On the Japanese side, the Tainan Air Group contained the highest scoring Japanese aces of the war. Petty Officer Hiroyoshi Nishizawa, the highest scoring Japanese ace, had 87 victories before being killed in 1944.
This map is an objective based map. Both sides must destroy the other side's airfield facilities, radar and 2 supply ships docked in port. Allied coastwatchers have situated life rafts and supplies on certain islands to aid downed pilots.
SPECIAL NOTES: -The B-25G is armed with a 75mm cannon as well as 8 forwards-firing machine guns. The pilot can fire the cannon by pressing alt-fire. The cannon carries 21 rounds. No bombs are carried by the B-25G. -Removed bombs from F4U Corsair. It's a pure fighter on this map. -Removed rockets from P-38 Lightning and moved 20mm cannon to the secondary fire position. -Removed artillery spotter fro A6M2-N Rufe, moved 20mm cannon to the secondary fire position. -Reduced B-25 bombload to 6. -Japanese Ki-45 KAId twin engine fighter has pilot, tail gunner, is armed with 2 20mm cannon and 1 37mm cannon.
*********************************************************** VILLERS-BOCAGE-1944 *********************************************************** By: Megaraptor Teams: Britain vs. Germany Theater: Western Europe Location: Villers-Bocage, Normandy, France Date: June 13, 1944 Theme: Tanks Gameplay: Conquest-Assault (Germans attack) Modes: Conquest, Co-op, SP Visibility: Clear Terrain: Bocage/urban Vehicles: Britain: Cromwell tanks, Bren carrier APCs, Sherman Firefly tanks, Sexton SP artillery, 6 pounder antitank guns, Germany: Tiger tanks, Panzer IVG tanks, Wespe SP artillery, Sdkfz 222 armored scout cars
Background: A major objective for the Britsh Army after the D-Day landings was the city of Caen. The British began advancing towards Caen shortly after the initial landings. Outside the town of Villers-Bocage, Waffen-SS Captain Michael Wittman spotted a column of British armor. Rather than reveal his position by calling for reinforcements over the radio, Wittman led his unit of Tiger tanks straight into the British despite being outnumbered ten to one. Wittman's Tiger crashed into the British armored column, driving along the length of the column blasting tanks and personnel carriers at close range. Wittman's Tiger rolled all the way into the town of Villers-Bocage before it was stopped by being blasted with a six-pounder antitank gun. Wittman and his crew escapted the wreckage and survived. All in all, the German force had destroyed 30 tanks for a loss of 11 of their own, and halted the British advance on Caen.
This map is a close-quarters armored battle map. Fighting starts amongst the hedgerows and sunken lanes and moves into the town as the Germans advance.
*********************************************************** VUOKSI *********************************************************** By: Civius Teams: Finland vs. Russia Theater: Eastern Front Location: Vuoksi River Date: 1944 Theme: Infantry/Tanks Gameplay: Conquest-Assault Modes: Conquest Visibility: Clear Terrain: Forested
Background: During the Russian offensive against Finland in 1944, the Vuoksi River line was a major Finnish defensive line. Although outnumbered, the Finns won several major victories against the Russian military, ensuring that Finland retained independence in a negotiated peace treaty.
*********************************************************** WHEN TRUMPETS FADE *********************************************************** By: Natty Wallo Teams: USA vs. Germany Theater: Western Europe Location: Siegfried Line Date: 1944 Theme: Infantry Gameplay: Conquest-Head On Modes: Conquest Visibility: Clear Terrain: Forested
Background: This map takes place on the Belgian/German border in november 1944. The Allies are making a push against the German defences along the Siegfried Line. The Allies objective is to destroy the German artillery and finally take the Schmidt base. This is a Head-On map, the Allies can win by capturing all ControlPoints. The U.S. lost this fight in WW2, but in this map, as the first snow fall on Heurtgen Forest, they will get another chance. But in the heat of battle, not all soldiers can be heroes... ::: Based on the movie 'When Trumpets Fade'.
SPECIAL NOTE: -The wooden bridge east of the fox holes can be destroyed, it respawns as long as the allies have control over the American fox-holes. Version: RAR FILE Filesize: 271.80 MB Added on: 17-Dec-2007 Downloads: 2081 HomePage | Rate Resource | Details Category: Mappacks/FileFront FanMappacks
FH 1 Toolbox #Codename enIGma with MS Frameworks Description:
Version: 1.0.0.4x WITH Frameworks

Supported operation system: Windows XP (Frameworks 1.1 required!) or Windows Vista

Language support Toolbox in V. 1.0.0.4x
Default: English
Optional: German
Optional: Francais
Optional: Espanol Optional: Flamic / Dutch Optional: Norwegian Optional: Finnish

The Toolbox possibilities:
- new Bf1942 players can download all necessary files to play
Forgotten Hope 1 and Forgotten Hope "Secret Weapons".

- new mappacks, old mappacks and single maps can be downloaded
directly into the FH map folder.

- a button to connect directly onto the PFC FH1 server,
- and a implemented browser to read all the favourite FH sites.
- to download/update Custom Themes, Sound-& Texture Packs,
Client Patches und Punkbuster

- to watch your personal Lifestats Data from the -=PFC=- Server
- New layout and faster connect to the servers,
a faster Enigma Code
- Translation of the codes into
Spanish, French, Norwegian, Flamic / Dutch,
English and German language
- New skins for the ambitious User.
After having reached gold status, the "Enigma" will be improved
and updated "On the fly", with automatically downloaded
and installed files.
Version: 1.00.4x Filesize: 18.12 MB Added on: 02-Apr-2008 Downloads: 1649 Rating: 10.0 (1 Vote) HomePage | Rate Resource | Details | Comments (1) Category: -=PFC=- Tools
Sound & Texture Pack Description: by Mr Cheese and German Bratwurst V 1
Version: 1.0 Filesize: 129.70 MB Added on: 12-Dec-2007 Downloads: 1521 HomePage | Rate Resource | Details Category: Forgotten-Hope + Add On´s/Sound&Texture Packs
Historical Textures Pack for 0[1].7 by Mr Cheese v2  Description: -==- Version 2 25/12/05
Team: Mr_Cheese, Rikupsoni, Hanley, Scope, Gauntlet
-+-+-+-+-+-+-
Disclaimer: This texture pack was not made to promote any actions or beliefs of Nazism nor Japanese Imperialism. It's only purpose is to put historically accurate textures into the Forgotten Hope mod for the sake of hisotrical authenticity. If this is distributed to any country where it is illegal to display or distribute any Nazi or imperial imagery, then you as the user, assume full responsibility, risk and liability, legal or otherwise, associated with the use of these files.
Version: V2 Filesize: 76.44 MB Added on: 12-Dec-2007 Downloads: 1437 HomePage | Rate Resource | Details | Editorial Category: Forgotten-Hope + Add On´s/Sound&Texture Packs
FHSW soundpack upgrade for FH 07 Description: fhsw soundpack add on for FH07
Has to be put manually into the
..battlefield 1942modsfharchives folder as sound001.rfa
Version: 1.3 Filesize: 11.06 MB Added on: 12-Dec-2007 Downloads: 1430 Rating: 10.0 (1 Vote) HomePage | Rate Resource | Details Category: Forgotten-Hope + Add On´s/Sound&Texture Packs
-=PFC=-Mappack 2 Add On .RAR File (380MB) Description: Mappack 2 Add On contains 9 Maps!
Download available as RAR File (380MB) or Installer EXE (480MB)
Wolga

Wismut

Bridge on the River Kwai

Sword Beach_D_Day

Pripjet_Swamps

Raid_on_Midway_D_Day

Halbe

Operation Big-Week-1944

Operation Cobra

+ Kiev-1943 UPDATE FIX !
Version: 2 Add ON Filesize: 36.62 MB Added on: 11-Nov-2008 Downloads: 1375 HomePage | Rate Resource | Details Category: Mappacks/Pixel-Fighter MappingTeam
PFC-Mappack 2 Add On Installer EXE (480MB) Description: Mappack 2 Add On contains 9 Maps!
Download available as RAR File (380MB) or Installer EXE (480MB)
Wolga

Wismut

Bridge on the River Kwai

Sword Beach_D_Day

Pripjet_Swamps

Raid_on_Midway_D_Day

Halbe

Operation Big-Week-1944

Operation Cobra

+ Kiev-1943 UPDATE FIX !
Version: 2 Add ON Filesize: 4.62 MB Added on: 11-Nov-2008 Downloads: 1256 HomePage | Rate Resource | Details Category: Mappacks/Pixel-Fighter MappingTeam
Sound & Texture Pack FIX 1.41b Description: This patch is for the Texture and Sound Pack 1.0 and fixes the sound problems with the P38 Lightning !
Credits goes to German Bratwurst for this patch!
Version: 1.41b Filesize: 7.77 MB Added on: 12-Dec-2007 Downloads: 1043 HomePage | Rate Resource | Details Category: Forgotten-Hope + Add On´s/Sound&Texture Packs
Sound & Texture Pack FIX 1.41 Description: This patch is for the Texture and Sound Pack 1.0 and fixes several bugs. Make sure you install this first after installing the texture and sound pack V 1.0!
Credits goes to Mr.Cheese and German Brautwurst
Version: 1.41 Filesize: 7.77 MB Added on: 12-Dec-2007 Downloads: 1028 HomePage | Rate Resource | Details Category: Forgotten-Hope + Add On´s/Sound&Texture Packs
Forgotten Hope 0.7 - 1 of 3 (0.7) Description: Forgotten Hope is a modification for Battlefield 1942 that concentrates on adding both a more realistic and more enjoyable playing experience than the original BF1942 and includes many new specially designed custom maps to play in.
The mod includes over 250 new pieces of authentic equipment (more than any other Second World War FPS), with tanks such as the mighty Russian IS-2 heavy tank and the diminutive Japanese Ha-Go light tank, aircraft from the rugged American P47 Thunderbolt to the antiquated British Fairey Swordfish biplane, warships such as the British Ark Royal aircraft carrier and the German Battleship Tirpitz and weapons including the powerful German Panzerfausts and the fearsome Russian PPSh-41 submachine gun.
New gameplay elements include a pilot class, which is now the only class equipped with a parachute, these can be found as pickup kits near most aircraft. There are also kits that contain deployable heavy machine guns, which can be setup anywhere on the map to create defensive strongpoints. Tank combat is greatly enhanced by a specially designed armour code, which determines how much armour anti-tank shells can penetrate, making it advantageous to outflank tanks to attack their weak rear armour. There are also towed anti-tank and anti-aircraft guns, these can be driven to a hidden ambush point then deployed to surprise the enemy.
The infantry class system has also been altered for more realistic and tactical gameplay, most maps will now allow you to choose from close quarters (an SMG armed soldier), assault (a rifleman who can use special rifle grenades), support (armed with a light machine gun), anti-tank (armed with an anti-tank weapon such as the bazooka) and officer (who can act as a spotter for artillery weapons and has an SMG). Sniper kits can now only be found spread around the maps, usually in special sniper hides. There are also paratrooper kits for certain maps that call for them, such as falschrimjager for the invasion of Crete.
All these features are implemented in a historically accurate way, so you won’t find the King Tiger on a map set in 1940. Speaking of maps, we also have many new custom maps (more maps than came with BF9142 infact) in addition to modified versions of some of the more popular original maps. The game also includes four new forces, the Polish, French, Italian and Australian armies. In the future you can expect a host of new features, such as artillery batteries and flame based weapons along with even more accurate equipment for all armies.
So whether you like house to house fighting in Stalingrad, tank battles in the Tunisian desert or dogfights in skies over southern England – Forgotten Hope has something for you.
Version: 0.7 Filesize: 656.22 MB Added on: 02-Nov-2007 Downloads: 1026 HomePage | Rate Resource | Details Category: Forgotten-Hope + Add On´s/FH 0.7 download
-=PFC=-Mappack No3 Description: -=PFC=-Mappack No3
Installer:
ftp://85.214.86.156/mappacks/PFC-Mappack_No3.exe
9 brand new maps are waiting for you:
Sollum
Warsaw
Battleaxe
Battle of Java
St. Mere Eglise II
The Great Pursuit
Battle in Eilendorf
Operation Bagration-1944
Battle of Monte Cassino
Specials & new vehicles in FH:
Germany:
- Panzer IV Ausf. G
- BF109-jabo (E4/G)
- Opelblitz with mobile Pak40
- leichte Feldhaubitze 18 (105mm)
Russia:
- SU-152
- SU-100
- SU-85
- KV-85
- ZSU-37
- Zis 5 with mobile Zis3 Pak
- M30 (122mm)
- 85mm AA Flak
U.S.:
- Easy8
- M18 Hellcat
Japan:
- 47mm Type1
- Ki-27
All maps are equiped with tracers, smoke effects and smoke grenades
Thanks to our Betatesting team helping us to finalize the Mappack right in time !
Version: 3 Filesize: 25.75 MB Added on: 29-Nov-2009 Downloads: 824 HomePage | Rate Resource | Details Category: Mappacks/Pixel-Fighter MappingTeam
Forgotten Hope V 0.7 - 2 Description: These files are for the Forgotten Hope mod (2 of 3) and are required to play the Forgotten Hope 0.7 version of the mod.
The mod includes over 250 new pieces of authentic equipment (more than any other Second World War FPS), with tanks such as the mighty Russian IS-2 heavy tank and the diminutive Japanese Ha-Go light tank, aircraft from the rugged American P47 Thunderbolt to the antiquated British Fairey Swordfish biplane, warships such as the British Ark Royal aircraft carrier and the German Battleship Tirpitz and weapons including the powerful German Panzerfausts and the fearsome Russian PPSh-41 submachine gun.
New gameplay elements include a pilot class, which is now the only class equipped with a parachute, these can be found as pickup kits near most aircraft. There are also kits that contain deployable heavy machine guns, which can be setup anywhere on the map to create defensive strongpoints. Tank combat is greatly enhanced by a specially designed armour code, which determines how much armour anti-tank shells can penetrate, making it advantageous to outflank tanks to attack their weak rear armour. There are also towed anti-tank and anti-aircraft guns, these can be driven to a hidden ambush point then deployed to surprise the enemy.
The infantry class system has also been altered for more realistic and tactical gameplay, most maps will now allow you to choose from close quarters (an SMG armed soldier), assault (a rifleman who can use special rifle grenades), support (armed with a light machine gun), anti-tank (armed with an anti-tank weapon such as the bazooka) and officer (who can act as a spotter for artillery weapons and has an SMG). Sniper kits can now only be found spread around the maps, usually in special sniper hides. There are also paratrooper kits for certain maps that call for them, such as falschrimjager for the invasion of Crete.
All these features are implemented in a historically accurate way, so you won’t find the King Tiger on a map set in 1940. Speaking of maps, we also have many new custom maps (more maps than came with BF9142 infact) in addition to modified versions of some of the more popular original maps. The game also includes four new forces, the Polish, French, Italian and Australian armies. In the future you can expect a host of new features, such as artillery batteries and flame based weapons along with even more accurate equipment for all armies.
So whether you like house to house fighting in Stalingrad, tank battles in the Tunisian desert or dogfights in skies over southern England – Forgotten Hope has something for you.
Version: 0.7 Filesize: 586.27 MB Added on: 02-Nov-2007 Downloads: 733 HomePage | Rate Resource | Details Category: Forgotten-Hope + Add On´s/FH 0.7 download
Forgotten Hope V 0.7 - 3 Description: These files are for the Forgotten Hope mod (3 of 3) and are required to play the Forgotten Hope 0.7 version of the mod.
Forgotten Hope is a modification for Battlefield 1942 that concentrates on adding both a more realistic and more enjoyable playing experience than the original BF1942 and includes many new specially designed custom maps to play in.
The mod includes over 250 new pieces of authentic equipment (more than any other Second World War FPS), with tanks such as the mighty Russian IS-2 heavy tank and the diminutive Japanese Ha-Go light tank, aircraft from the rugged American P47 Thunderbolt to the antiquated British Fairey Swordfish biplane, warships such as the British Ark Royal aircraft carrier and the German Battleship Tirpitz and weapons including the powerful German Panzerfausts and the fearsome Russian PPSh-41 submachine gun.
New gameplay elements include a pilot class, which is now the only class equipped with a parachute, these can be found as pickup kits near most aircraft. There are also kits that contain deployable heavy machine guns, which can be setup anywhere on the map to create defensive strongpoints. Tank combat is greatly enhanced by a specially designed armour code, which determines how much armour anti-tank shells can penetrate, making it advantageous to outflank tanks to attack their weak rear armour. There are also towed anti-tank and anti-aircraft guns, these can be driven to a hidden ambush point then deployed to surprise the enemy.
The infantry class system has also been altered for more realistic and tactical gameplay, most maps will now allow you to choose from close quarters (an SMG armed soldier), assault (a rifleman who can use special rifle grenades), support (armed with a light machine gun), anti-tank (armed with an anti-tank weapon such as the bazooka) and officer (who can act as a spotter for artillery weapons and has an SMG). Sniper kits can now only be found spread around the maps, usually in special sniper hides. There are also paratrooper kits for certain maps that call for them, such as falschrimjager for the invasion of Crete.
All these features are implemented in a historically accurate way, so you won’t find the King Tiger on a map set in 1940. Speaking of maps, we also have many new custom maps (more maps than came with BF9142 infact) in addition to modified versions of some of the more popular original maps. The game also includes four new forces, the Polish, French, Italian and Australian armies. In the future you can expect a host of new features, such as artillery batteries and flame based weapons along with even more accurate equipment for all armies.
So whether you like house to house fighting in Stalingrad, tank battles in the Tunisian desert or dogfights in skies over southern England – Forgotten Hope has something for you. Version: 0.7 Filesize: 661.54 MB Added on: 02-Nov-2007 Downloads: 677 HomePage | Rate Resource | Details Category: Forgotten-Hope + Add On´s/FH 0.7 download
PFC-Mappack No3 Installer Description:
9 brand new maps are waiting for you:
Sollum
Warsaw
Battleaxe
Battle of Java
St. Mere Eglise II
The Great Pursuit
Battle in Eilendorf
Operation Bagration-1944
Battle of Monte Cassino
Specials & new vehicles in FH:
Germany:
- Panzer IV Ausf. G
- BF109-jabo (E4/G)
- Opelblitz with mobile Pak40
- leichte Feldhaubitze 18 (105mm)
Russia:
- SU-152
- SU-100
- SU-85
- KV-85
- ZSU-37
- Zis 5 with mobile Zis3 Pak
- M30 (122mm)
- 85mm AA Flak
U.S.:
- Easy8
- M18 Hellcat
Japan:
- 47mm Type1
- Ki-27
Version: 3 Filesize: 309.94 MB Added on: 02-Dec-2009 Downloads: 648 Rating: 10.0 (1 Vote) HomePage | Rate Resource | Details Category: Mappacks/Pixel-Fighter MappingTeam
fh_fanmappack_v_6.rar Description: Fanmappack No 6
- A Day of Zitadelle - Cretan Village - Fall Gelb - 1940 - Kiew - Nuenen 1944 - Operation Lilliput - Road to Ramelle - Soletschnogorsk - 1941 - Spurning Fate - 1945 - Stashuv Area- - - - -
FH Custom Fan Mappack 6
Tulagi Island - Readme
Tulagi Island takes place in 1942 and, although the landings on Guadalcanal
took the bulk of the ships and Marines of the Operation "Watchtower" invasion
force, the assault on the small Japanese-held islands to the north produced by
far the heaviest fighting. Tulagi--site of the British Solomon Islands' pre-war
colonial center--and the nearby Tanambogo-Gavutu seaplane base were garrisoned
by tough Japanese Special Naval Landing Force troops. There was to be no easy
win for the American GIs. Tulagi was made by Real-BadSeed.

Stashuv Area-1944 - Readme 
Stashuv Area-1944, has never before been released in an official Mappack.
This map takes place in the vicinity of Staszow, Poland, where the first King
Tigers in service on the Eastern front saw action! Heavy armor battles took
place between 11th and 13th of August 1944 involvingGermany´s Schwere
Panzerabteilung 502 and several Soviet tank battalions. In August, the
retreating German forces were dug-in on theborder between Poland and Belorussia
in an attempt to delay the advancing Red Army. If they could hold their ground
for long enough the German defenders expected to be reinforced by men and tanks
of the SchwerePzAbt.502, which would enable them to launch a counter-attack.
This is a push map - capture the flags in their numbered order, it takes 2 men
to capture every flag.Stashuv Area-1944 was made by former fan mapper, and now
FH developer Lili Marlene .

Nuenen-1944 - Readme
Nuenen-1944, was a selection from the the last Mappack that has been refined
for FH 0.7. To give you a little background on the map: Nuenen was the scene of
one of the many actions that made up Operation Market Garden. Late in the
afternoon of September 20th the British 44th Royal Tank Regiment, backed up by
American paratroopers of the 101st airborne division attacked the town Nuenen,
in pursuit of retreating Geman forces. Unknown to the Allies, the defending
German 107th panzerbrigade had just been reinforced, resulting in heavy
fighting.Nuenen-1944 was made by mArs.

Kiew - Readme
Kiew, has never before been released in an official Mappack. This is a
semi-fictional map that takes place during the huge 1941 operation that resulted
in the capture of Kiev and the largest encirclemant of Soviet troops during the
war. While German and Soviet troops are battling around the city of Kiev, German
Fallschirmjägers drop behind Russian lines into an industrial district, to seize
valuable assets before Soviet authorities can either remove or destroy them.
Their mission is to secure the area ahead of the advancing ground troops, and
the Red Army must do everything to stop them. Kiew is a mainly infantry map, and
was made by former fan mapper, and now FH developer Lili Marlene .

Todtenbruch - Readme
After suffering heavy casualties, following the 1944 Allied landings in
Normandy, German forces had to retreat. In order to prevent Allied forces from
entering German soil, they fell back to the fortified positions of the Westwall.
On September 20th, the advancing American forces made contact with the German
defensive line at the north western edge of Todtenbruch (Deadman's Moor).
Todtenbruch, which was made by Knoffhoff is push map which features some
special items like a camo helmet skin and an all new German egg grenade, modeled
by Arisaka and skinned by Mr.Cheese.

Cretan Village - Readme
You may remember Cretan Village from the last release of the Fan Mappack. The
fighting takes place in the summer of 1941. Northern Crete has fallen to an
airborne assault by German Fallschirmjäger and Gebirgsjäger. Only pockets of
resistance by British, Australian and New Zealand troops remain in the coastal
villages on the south of the island. Fallschirmjäger are being parachuted in to
mop up this Allied resistance, they must clear the island village by village
while the defenders must hold every inch of ground to prevent the loss of this
vital Mediterranean island. This map was created by Mr_Cheese and
includes the German egg grenade modelled by Arisaka and coded by
Knoffhoff and the smoke grenades by SirFluffy,
[FtN]_Toddel, Mr_Cheese, code and concept by Purity, sound
tweaking by GeRmAn~BRATWURST.

Attack on Carentan - Readme
The Attack on Carentan-1944, has never before been released in an official
Map pack. American paratroopers of the 101st Airborne Division received orders
to take Carentan because of its strategic location where the main roads from
Omaha and Utah beaches converge. The town was defended by the German 6th
Fallschirmjäger regiment under command of Colonel von der Heydte. Besides having
tough defenders, the town was also protected by the waters of the Douve River.
Before the invasion the Germans opened the locks at a bridge in La Barquette
making the river flood the wetlands around the town. Causeway N13, the locks and
the shallow marshlands were the only possible ways to reach the town for the
101st. This map was made by pvt. Allen.

Fall Gelb - Readme 
General Erich von Manstein was the initiator of the Fall Gelb plan (Case
Yellow). His aggressive plan was to break through the Allied center with the
advantage of surprise, and speed, trap the forces to the north in a pocket, and
head on to Paris. To ensure this, the German Army Group B got the order to
attack through the Ardennes, to the south of the main Allied strength and close
the trap. Fall Gelb features infantry armored and air combat, and was made by
Jam and tweaked by Real-BadSeed.

Road to Ramelle - Readme
Located on the banks of the Merderet River, The town of Ramelle, a fictional
location you may remember from the movie Saving Private Ryan, is an
important target for both Allied and German soldiers following the Allied
landings at Utah and Omaha beaches on June 6th, 1944. The Germans need control
of the village and its bridge to move armor up the Cotentin peninsula. in order
to defend the port of Cherbourg, while the Allies need to prevent them. Road to
Ramelle is an urban push map-mainly for infantry but with small quantities of
Allied and German Armor, as well as the occasional air strike. This map was
created by Bizness, and includes soldier skins by Hanley

Operation Lilliput - Readme
Operation Lilliput, has never before been released in an official Mappack. In
this 1942 battle, Australian forces engaged the Japanese at the coastal village
of Buna in New Guinea at the eastern end of the Kokoda trail. Although allied
intelligence predicted small numbers of unprepared defenders, the allied
attackers encountered a large force of well-fortified Japanese. This map was
made by Real Bad-Seed, and also includes special Australian soldier skins
made by Hanley. Operation Lilliput is a push map pitting Australian light
armored forces against heavily fortified Japanese troops, in a swampy landscape,
broken up by many streams and rivers.

Soletschnogorsk - Readme
Soletschnogorsk takes place in November 1941, when elements of the German 2nd
Panzer Division attacked the town of Soletschnogorsk, about 50km outside of
Moscow. Soletschnogorsk is an objective-based map--your goals will be to destroy
(or prevent the enemy from doing so) all Russian objectives (which are a radar
hut, one T34 and three KV-1s) and capture (or to prevent the enemy from doing
so) all control points on this special push map. Soletschnogorsk was made by
former fanmapper Lili Marlene, who was assisted by Camel Nele, who
helped the objective-mode coding, Knoffhoff, who added the random helmet
code and various stuff. Smoke grenades by SirFluffy, [FtN]_Toddel,
Mr_Cheese, code and concept by Purity, sound tweaking by
GeRmAn~BRATWURST. Like our other fan maps this week, it features a
special Wehrmacht skin by Hanley.

A Day of Zitadelle - Readme
A Day of Zitadelle, was created by Battlegroup 2 developer Benseras. As a special
bonus, this map comes its own SU-152, which provided the Red Army with the badly
needed punch to deal with the heavy new German armor which saw action at Kursk.
The model and skin were originally created by the Operation Anubis
mod team and later donated to the Battlegroup 42 mod. The SU-152 was exported by BG42 leader
Panzaman and then code tweaked by FH's ctz and FH beta tester
Knoffhoff for greater FH compatibility. The Forgotten Hope developer team
would like to say thank you to everyone who was involved in the creation of this
vehicle, especially the Battlegroup 42 team for their generosity in allowing
Benseras to use their model in a Forgotten Hope fan map.
Special mention should also be made ofa nice atmospheric goody for the map--
the bees modelled, skinned and coded by Golem_Moja, who is also the
creator of many useful modding tools.
Operation Zitadelle, the code name for the German plan that led to the battle
more commonly known today as the Battle of Kursk, was a huge tank battle on the
Eastern Front, in mid 1943. This map features the intense tank, large scale
armored combat suitable to a map representing part of the largest armored
engagement of all time, with more than 2700 tanks and assault guns alone on the
German side. In addition to Benseras's work, as well as all the others
mentioned earlier, the map was given a final tweaking by Real-BadSeed.

A Spurning Fate - Readme
Spurning Fate, has never before been released in an official Mappack. It
takes place in eastern Germany, April 1945. At this time Allied air superiority
made large tank movements during daylight almost impossible for the Wehrmacht.
The only reliable way to avoid enemy air power was to fight and move at night.
Spurning Fate is a paranoia-inducing game of heavily armed cat and mouse.
Making a virtue of necessity, Axis scientists developed the "Vampir"
IR-technology to give their troops an edge in darkness. Starting in late 1944,
special units for night fighting entered the field consisting of five PzKpfw V
"Panther" Ausf. G, equipped with "Vampir" rigs, as well as one SdKfz 251/20
"Uhu"(on the right) and one escorting SdKfz 251/1 "Falke" (at left)manned with
infantry using the Sturmgewehr 44 with an infrared telescopic sight. Although
the technology was ready for mass production only a few were employed as the war
was close to an end.
Before the history watchdogs start to bark please not that a little
historical license was taken, as the team involved in producing Spurning Fate's
night-fighting Panthers wished to include both the earlier "Solution A" version
of the Vampir technology(at left) as well as the later "Solution B" version(on
the right)."Solution B" did not fit well onto the FH Panther G without extensive
modification(this version of the Panther G lacked a drivers viewporthatch), so
the Panther A was conscripted to fill the gap.
To show you how the IR works in Spurning Fate we have 3 ingame shots for you
demonstrating the effect. You can have a look at the map screenshots below them
for comparison. On top are the Panther's gunsight, on the bottom left the MG34
and MG42, sight, and last but not least on the right is that of the StG 44.

Sir Fluffy modelled the nightfighting euipment, which was skinned by
Lobo and the final coding was done byKnoffhoff and
CamelNele, member of the Norwegian Resistance minimod. Furthermore the
beautiful new skin for the SdKfz 251/20 "Uhu" and SdKfz 251/1 "Falke" was made
by Mr. Cheese, the new uniforms are from Hanley and the map itself
as well as the concept is by Lili Marlene.

Version: 6 Filesize: 2048.00 MB Added on: 03-Nov-2009 Downloads: 527 Rating: 10.0 (1 Vote) HomePage | Rate Resource | Details Category: Mappacks/FileFront FanMappacks
fh_fanmappack_v_2.rar Description: FH Fanmappack No 2
Battle_for_Ortona / Beta-Testversion
Um die Map zocken zu können müßt Ihr die "battle_for_ortona.rfa" in folgenden Ordner verschieben!!!!!
......EAGAMES/Battlefield 1942/Mods/FH/archives/bf 1942/levels
Genau da muß die Karte rein, nirgendwo anders!
Greetings Lili aka Tom
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Burma
This is conquest only map!!!
Map is brought to you by Lt. Havoc and FRITZ. Some skin tweaking also by Havoc.
No other mod is authorized to use any of these maps and to be honest FH makes the maps all they should be.
questions or comments email: lthavoc@cfl.rr.com
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Chartres
Hi. I would like to submit my map for the map contest, it's called Chartres and can be downloaded here: www.saunalahti.fi/~asiiskon/chartres.rar The readme.txt file is attached to this email. regards, Civius
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Nuenen-1944
Map für die BF1942 Modifikation "Forgotten Hope" in der Version 0.66! ------------------------------------------------------------------------------------------------- Update 2nd round:
-Jagdpanzer ersetzt durch Jagdpanther und Respawnzeit leicht erhöht -"Der letzte Halt"(Flagge) --> minNrToTakeControl 2 -Stug3g spawnt jetzt an "Der letzte Halt" -verschiedene Texturen verändert -UniversalCarrier zur Brit. Basis hinzugefügt -Respawnzeit aller britischen Panzer leicht herabgesetzt -alle Fahrzeuge --> TeamOnVehicle 1 -neuer Loadscreen -"OutOfMap" etwas verändert -verschiedene statische Objekte aus 0.66 eingefügt -einige Medicclocker durch MedicBox ersetzt (Medicclocker in Kirche entfernt, aufgrund des neuen Heileffektes der Bänke)
------------------------------------------------------------------------------------------------- Fakten zur Map:
Autor: Sven Ehrlich aka mArs
Name: Nuenen-1944
Gegenüberstehende Parteien: Briten gegen Deutsche
Location: Niederlande/Nuenen (östlich von Eindhoven)
Zeit: September 1944
Hintergrund:
Am 17. Septemper 1944 startete Operation Market Garden unter britischer Führung. Die Operation sah vor mit Luftlandetruppen in den Niederlanden zu landen und die verschiedene Brücke über den Rhein - darunter Arnhem - einzunehmen. Verschiedene Luftlandedivisionen sprangen bei Arnhem, Nijmegen und Eindhoven ab. Allerdings gab es in Arnhem grosse Probleme, die gute Verteidigung der Deutschen machte die Einnahme der Brücke in Arnhem unmöglich. Wichtig war die Zeit mit der die nachrückenden Truppen aus Nijmegen und Eindhoven nach Arnhem kommen mussten, um die deutschen Linien zu durchbrechen. So machen sich die amerikanischen Luftlandetruppen aus Eindhoven, zusammen mit zwei britischen Panzerdivisionen auf dem Weg nach Nijmegen und Arnhem, um die britische Division in Arnhem zu entlasten. Doch bei Nuenen haben die Deutschen einen Hinterhalt vorbereitet. Der Vorstoss wird aufgehalten und die Zeit wird knapp. Jede Stunde können die Briten in Arnhem aufgerieben werden.
Fahnen:
Britische Basis - Britisch (nicht einnehmbar) An der Kirche - Deutsch Das Nest - Deutsch Der letzte Halt - Deutsch
vorhandenenes Material: Briten - 2x GMC, 3x Cromwell, 3x Lend and Lease Shermans, bekommen Nichts in Nuenen Deutsch - "An der Kirche"- Hanomag, Sniperg43kit - "Das Nest" - Jagdpanzer, 2x Panzerschreck - "Der letzte Halt" - Tiger, 2xStG44kit, Stug3g(falls "An der Kirche" eingenommen), Panzerfaust30kit(falls "Das Nest" eingenommen, respawnt für ein StG44kit)
Anmerkung:
Die Map basiert auf die Verfilmung der Geschehnisse in "Band of Brothers" von Steven Spielberg (4.Teil). Ich habe die Briten genommen, da Operation Market Garden unter britische Führung stand. Zum Einsatz kamen allerdings amerikanische Infanteristen und britische Panzer, was die Wahl der Klassen hoffentlich erklärt.Die Map wurde so konzipiert, das die Briten durch den Ort durch müssen und ihn nicht einfach umfahren können. Für die Deutschen gilt: "aus dem Hinterhalt zum Sieg", Möglichkeiten sind dafür reichlich gegeben. "An der Kirche" ist mit Panzern einzunehmen, um es den Briten zu erleichtern Fuss zu fassen. Die restlichen Fahnen können nur von Infanterie eingenommen werden. Die Atmosphäre sollte nicht so sein, dass man mitten in ein Gefecht springt, sondern eher die Ruhe vor einem Gefecht. Ich denke FH selbst sorgt für ausreichend Atmosphäre im Gefecht. Die Map wurde auf Balancing hin nicht geprüft! (Leider reichte die Zeit nicht(hab einfach zu spät angefangen), um mich eingehender mit den Texturen zu beschäftigen.) Adresse: marsstorm@web.de ICQ: 79525684 Hiermit gebe ich allen offiziellen Mitgliedern der BF1942 Modifikation "Forgotten Hope" die Rechte, die beiliegende Nuenen-1944.rfa-Datei, ohne Abstimmung mit mir, zu vervielfältigen, zu veröffentlichen oder zu verändern, so weit ich als Autor mitgenannt werde. Ich behalte mir vor die Map, sowie spätere, korrigierte Versionen, selbst zu veröffentlichen (besonders im Falle eines Nichterscheinens im Zuge des Mapcontests vom Oktober/November 2004).
gez.: Sven Ehrlich; Dresden, den 23.10.2004
An das "Forgotten Hope"-Team im Allgemeinen: Ein herzliches Danke an Euch für eure Mühe und Arbeit, um diese grossartige Mod zu veröffentlichen. Macht weiter so!
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Road_To_Ramelle
This map was made by me, Sgt. Country Boy and i agree to let Forgotten Hope distribute my map. necessary changes can be made to the map.
contact includes: msn/email: b1zz1e@hotmail.com yahoo/aol: Roostacoop
The map was made from the fictional battle in the movie Saving Private Ryan. It starts in the outskirts for the allies and works into the city. As on the movie the allies take over the machinegun nest where the medic dies. All flags are cappable except the allied base. The axis are to keep and hold the city as the allies try to fight their way in.
all in all it was fun making this map and i hope you guys enjoy it. cheers.
Sgt. Country Boy
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Tali_Ihantala
Tali-Ihantala by Taichi and Flippy-Warbear
Readme by: Flippy-Warbear The new updated version does not include a whole new wave of things, just minor little fixes and additions. If possible, we humbly request devs, if they have time to check on things marked with * before release. We ran out of time, once again.
New additions: - Reskin for the bushes and some scaling done for them - Lumberyard is now a neutral base - Lumberyard spawns KV-1 for russians - Lumberyard spawns T-34/85 Finnish version for Finns - New Easter Egg
Fixes: - Fixed the lightmaps on few objects. - *Ammoboxes fixed - IL2-squadrons flight paths fixed (At least they SHOULD fly straight above the map and not at the edges of the map) - Floating Nebelwerfer fixed
Known issues: - Not all of the IL2 squadrons propably fly over the map. At least one squadron flies over the map, other one at the edge (no time to double check) - *Lumberyard shows a spawnpoint in the spawn interface even its impossible to spawn until the lumberyard is captured - Ticket bleed might be a bit too fast for the russians at the start - Fixed the date on the map thumbnail icon
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Trois_Ponts
mapname: Trois Ponts contact: knoffhof@upbeat.de
Hiermit erkläre ich mich einverstanden, daß das Forgotten Hope Team meine Map "Trois Ponts" veröffentlicht, und falls nötig, die Map selbst verändert.
m.f.G. knoffhoff
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Tulagi_Island
map created by j.hathaway(a.k.a. Real-BadSeed) this map is for Fh.65 its a conquest,tdm only map
this map is was made as historically correct as possible, with the limited information i could find about the battle for tulagi island. and the map scale is about .66 actual size of the real island. this is so it would fit into a bf map.
j.hathaway@shaw.ca
Version: 3 Filesize: 2048.00 MB Added on: 03-Nov-2009 Downloads: 513 HomePage | Rate Resource | Details Category: Mappacks/FileFront FanMappacks
FHSW0.30beta2_sound&texture_pack Description: This is the FHSW Sound & Texture Pack for ForgottenHope Secret Weapons version 030b2!
Version: 030b2 Filesize: 2048.00 MB Added on: 12-Jun-2008 Downloads: 494 HomePage | Rate Resource | Details Category: Forgotten-Hope + Add On´s/Sound&Texture Packs
PunkBuster for Clients PDF Description: Version: 1.757 Filesize: 119.21 MB Added on: 02-Nov-2007 Downloads: 474 HomePage | Rate Resource | Details Category: Forgotten-Hope + Add On´s/PunkBuster
Battlefield 1942 patch 1.61 Description: New Battlefield 1942 1.61 Update A new update for Battlefield 1942 is now available and all official servers have moved to this new version. The update addresses an undisclosed exploit that was reported to EA by community member Luigi Auriemma. Many thanks go to Luigi for identifying and reporting the issue.
Version: 1.61b Filesize: 5.72 MB Added on: 02-Nov-2007 Downloads: 345 HomePage | Rate Resource | Details Category: Forgotten-Hope + Add On´s/EA-Games Patches
Battlefield 1942 patch 1.6  Description: New Battlefield 1942 1.61 Update A new update for Battlefield 1942 is now available and all official servers have moved to this new version. The update addresses an undisclosed exploit that was reported to EA by community member Luigi Auriemma. Many thanks go to Luigi for identifying and reporting the issue.
Version: 1.6.19 Filesize: 254.63 MB Added on: 02-Nov-2007 Downloads: 344 HomePage | Rate Resource | Details | Editorial Category: Forgotten-Hope + Add On´s/EA-Games Patches
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