Fanmappack No 6

-=HERE=-
OR BETTER USE THE


Mappack includes:
- A Day of Zitadelle
- Cretan Village
- Fall Gelb - 1940
- Kiew
- Nuenen 1944
- Operation Lilliput
- Road to Ramelle
- Soletschnogorsk - 1941
- Spurning Fate - 1945
- Stashuv Area
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FH Custom Fan Mappack 6
Tulagi Island - Readme
Tulagi Island takes place in 1942 and, although the landings on Guadalcanal
took the bulk of the ships and Marines of the Operation "Watchtower" invasion
force, the assault on the small Japanese-held islands to the north produced by
far the heaviest fighting. Tulagi--site of the British Solomon Islands' pre-war
colonial center--and the nearby Tanambogo-Gavutu seaplane base were garrisoned
by tough Japanese Special Naval Landing Force troops. There was to be no easy
win for the American GIs. Tulagi was made by Real-BadSeed.

Stashuv Area-1944 - Readme 
Stashuv Area-1944, has never before been released in an official Mappack.
This map takes place in the vicinity of Staszow, Poland, where the first King
Tigers in service on the Eastern front saw action! Heavy armor battles took
place between 11th and 13th of August 1944 involvingGermany´s Schwere
Panzerabteilung 502 and several Soviet tank battalions. In August, the
retreating German forces were dug-in on theborder between Poland and Belorussia
in an attempt to delay the advancing Red Army. If they could hold their ground
for long enough the German defenders expected to be reinforced by men and tanks
of the SchwerePzAbt.502, which would enable them to launch a counter-attack.
This is a push map - capture the flags in their numbered order, it takes 2 men
to capture every flag.Stashuv Area-1944 was made by former fan mapper, and now
FH developer Lili Marlene .

Nuenen-1944 - Readme
Nuenen-1944, was a selection from the the last Mappack that has been refined
for FH 0.7. To give you a little background on the map: Nuenen was the scene of
one of the many actions that made up Operation Market Garden. Late in the
afternoon of September 20th the British 44th Royal Tank Regiment, backed up by
American paratroopers of the 101st airborne division attacked the town Nuenen,
in pursuit of retreating Geman forces. Unknown to the Allies, the defending
German 107th panzerbrigade had just been reinforced, resulting in heavy
fighting.Nuenen-1944 was made by mArs.

Kiew - Readme
Kiew, has never before been released in an official Mappack. This is a
semi-fictional map that takes place during the huge 1941 operation that resulted
in the capture of Kiev and the largest encirclemant of Soviet troops during the
war. While German and Soviet troops are battling around the city of Kiev, German
Fallschirmjägers drop behind Russian lines into an industrial district, to seize
valuable assets before Soviet authorities can either remove or destroy them.
Their mission is to secure the area ahead of the advancing ground troops, and
the Red Army must do everything to stop them. Kiew is a mainly infantry map, and
was made by former fan mapper, and now FH developer Lili Marlene .

Todtenbruch - Readme
After suffering heavy casualties, following the 1944 Allied landings in
Normandy, German forces had to retreat. In order to prevent Allied forces from
entering German soil, they fell back to the fortified positions of the Westwall.
On September 20th, the advancing American forces made contact with the German
defensive line at the north western edge of Todtenbruch (Deadman's Moor).
Todtenbruch, which was made by Knoffhoff is push map which features some
special items like a camo helmet skin and an all new German egg grenade, modeled
by Arisaka and skinned by Mr.Cheese.

Cretan Village - Readme
You may remember Cretan Village from the last release of the Fan Mappack. The
fighting takes place in the summer of 1941. Northern Crete has fallen to an
airborne assault by German Fallschirmjäger and Gebirgsjäger. Only pockets of
resistance by British, Australian and New Zealand troops remain in the coastal
villages on the south of the island. Fallschirmjäger are being parachuted in to
mop up this Allied resistance, they must clear the island village by village
while the defenders must hold every inch of ground to prevent the loss of this
vital Mediterranean island. This map was created by Mr_Cheese and
includes the German egg grenade modelled by Arisaka and coded by
Knoffhoff and the smoke grenades by SirFluffy,
[FtN]_Toddel, Mr_Cheese, code and concept by Purity, sound
tweaking by GeRmAn~BRATWURST.

Attack on Carentan - Readme
The Attack on Carentan-1944, has never before been released in an official
Map pack. American paratroopers of the 101st Airborne Division received orders
to take Carentan because of its strategic location where the main roads from
Omaha and Utah beaches converge. The town was defended by the German 6th
Fallschirmjäger regiment under command of Colonel von der Heydte. Besides having
tough defenders, the town was also protected by the waters of the Douve River.
Before the invasion the Germans opened the locks at a bridge in La Barquette
making the river flood the wetlands around the town. Causeway N13, the locks and
the shallow marshlands were the only possible ways to reach the town for the
101st. This map was made by pvt. Allen.

Fall Gelb - Readme 
General Erich von Manstein was the initiator of the Fall Gelb plan (Case
Yellow). His aggressive plan was to break through the Allied center with the
advantage of surprise, and speed, trap the forces to the north in a pocket, and
head on to Paris. To ensure this, the German Army Group B got the order to
attack through the Ardennes, to the south of the main Allied strength and close
the trap. Fall Gelb features infantry armored and air combat, and was made by
Jam and tweaked by Real-BadSeed.

Road to Ramelle - Readme
Located on the banks of the Merderet River, The town of Ramelle, a fictional
location you may remember from the movie Saving Private Ryan, is an
important target for both Allied and German soldiers following the Allied
landings at Utah and Omaha beaches on June 6th, 1944. The Germans need control
of the village and its bridge to move armor up the Cotentin peninsula. in order
to defend the port of Cherbourg, while the Allies need to prevent them. Road to
Ramelle is an urban push map-mainly for infantry but with small quantities of
Allied and German Armor, as well as the occasional air strike. This map was
created by Bizness, and includes soldier skins by Hanley

Operation Lilliput - Readme
Operation Lilliput, has never before been released in an official Mappack. In
this 1942 battle, Australian forces engaged the Japanese at the coastal village
of Buna in New Guinea at the eastern end of the Kokoda trail. Although allied
intelligence predicted small numbers of unprepared defenders, the allied
attackers encountered a large force of well-fortified Japanese. This map was
made by Real Bad-Seed, and also includes special Australian soldier skins
made by Hanley. Operation Lilliput is a push map pitting Australian light
armored forces against heavily fortified Japanese troops, in a swampy landscape,
broken up by many streams and rivers.

Soletschnogorsk - Readme
Soletschnogorsk takes place in November 1941, when elements of the German 2nd
Panzer Division attacked the town of Soletschnogorsk, about 50km outside of
Moscow. Soletschnogorsk is an objective-based map--your goals will be to destroy
(or prevent the enemy from doing so) all Russian objectives (which are a radar
hut, one T34 and three KV-1s) and capture (or to prevent the enemy from doing
so) all control points on this special push map. Soletschnogorsk was made by
former fanmapper Lili Marlene, who was assisted by Camel Nele, who
helped the objective-mode coding, Knoffhoff, who added the random helmet
code and various stuff. Smoke grenades by SirFluffy, [FtN]_Toddel,
Mr_Cheese, code and concept by Purity, sound tweaking by
GeRmAn~BRATWURST. Like our other fan maps this week, it features a
special Wehrmacht skin by Hanley.

A Day of Zitadelle - Readme
A Day of Zitadelle, was created by Battlegroup 2 developer Benseras. As a special
bonus, this map comes its own SU-152, which provided the Red Army with the badly
needed punch to deal with the heavy new German armor which saw action at Kursk.
The model and skin were originally created by the Operation Anubis
mod team and later donated to the Battlegroup 42 mod. The SU-152 was exported by BG42 leader
Panzaman and then code tweaked by FH's ctz and FH beta tester
Knoffhoff for greater FH compatibility. The Forgotten Hope developer team
would like to say thank you to everyone who was involved in the creation of this
vehicle, especially the Battlegroup 42 team for their generosity in allowing
Benseras to use their model in a Forgotten Hope fan map.
Special mention should also be made ofa nice atmospheric goody for the map--
the bees modelled, skinned and coded by Golem_Moja, who is also the
creator of many useful modding tools.
Operation Zitadelle, the code name for the German plan that led to the battle
more commonly known today as the Battle of Kursk, was a huge tank battle on the
Eastern Front, in mid 1943. This map features the intense tank, large scale
armored combat suitable to a map representing part of the largest armored
engagement of all time, with more than 2700 tanks and assault guns alone on the
German side. In addition to Benseras's work, as well as all the others
mentioned earlier, the map was given a final tweaking by Real-BadSeed.

A Spurning Fate - Readme
Spurning Fate, has never before been released in an official Mappack. It
takes place in eastern Germany, April 1945. At this time Allied air superiority
made large tank movements during daylight almost impossible for the Wehrmacht.
The only reliable way to avoid enemy air power was to fight and move at night.
Spurning Fate is a paranoia-inducing game of heavily armed cat and mouse.
Making a virtue of necessity, Axis scientists developed the "Vampir"
IR-technology to give their troops an edge in darkness. Starting in late 1944,
special units for night fighting entered the field consisting of five PzKpfw V
"Panther" Ausf. G, equipped with "Vampir" rigs, as well as one SdKfz 251/20
"Uhu"(on the right) and one escorting SdKfz 251/1 "Falke" (at left)manned with
infantry using the Sturmgewehr 44 with an infrared telescopic sight. Although
the technology was ready for mass production only a few were employed as the war
was close to an end.
Before the history watchdogs start to bark please not that a little
historical license was taken, as the team involved in producing Spurning Fate's
night-fighting Panthers wished to include both the earlier "Solution A" version
of the Vampir technology(at left) as well as the later "Solution B" version(on
the right)."Solution B" did not fit well onto the FH Panther G without extensive
modification(this version of the Panther G lacked a drivers viewporthatch), so
the Panther A was conscripted to fill the gap.
To show you how the IR works in Spurning Fate we have 3 ingame shots for you
demonstrating the effect. You can have a look at the map screenshots below them
for comparison. On top are the Panther's gunsight, on the bottom left the MG34
and MG42, sight, and last but not least on the right is that of the StG 44.

Sir Fluffy modelled the nightfighting euipment, which was skinned by
Lobo and the final coding was done byKnoffhoff and
CamelNele, member of the Norwegian Resistance minimod. Furthermore the
beautiful new skin for the SdKfz 251/20 "Uhu" and SdKfz 251/1 "Falke" was made
by Mr. Cheese, the new uniforms are from Hanley and the map itself
as well as the concept is by Lili Marlene.

